I have been working as an Animator in the Games Industry, working on both In-game and Cutscene animation, since March 2007 and have most recently been working as a Freelance Animator/Artist since May 2009.
I like trying something new, exciting and different as I enjoy new challenges and therefore at this time hoping to broaden my creative & technical skills as an Animator.
I am currently working on a personal project of my own which I am creating using 3D Studio Max, concentrating on a more realistic character incorporating modelling, texturing, rigging and animation.
In 2006 I attained my MA (Merit) in Computer Animation at
I am a fast, conscientious worker and am always willing to learn new things. In the past I have dabbled in creating my own comics, clay model making, 2D animation, stop-motion animation & for the past seven years computer animation.
I very much enjoy character creation & bringing ideas to life & am very happy collaborating with a team & producing work for who ever the audience.
The current computer animation softwares that I have been using are Maya, 3D Studio Max & Softimage XSI, in all of which I particularly enjoy animation, modelling & texturing & can produce these to tight deadlines. I have also been using MotionBuilder to create in-game animations for an upcoming title & am proficient with the Motion Capture workflow & editing of MoCap data.
If anyone has any interests or questions about my work, please feel free to get in touch as you can find my details on the contact page & I would be happy to send a hard copy of my CV, References & Showreel.
Thank you for your time.